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Withered Away
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Devlog
Windows Build Fixed
March 24, 2020
by
Light with Blocks
Windows build camera should now be more stable...
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Withered Away Launched
March 19, 2020
by
Light with Blocks
The quarter has wrapped up and now our game is complete...
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Final week before Release
March 11, 2020
by
Light with Blocks
Well, we are finally here. This is going to be the second to last update before the game's release. For this week, we've implmented some small reactive music, added the art assets, reworked the story...
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Week 8 Update
March 03, 2020
by
Light with Blocks
We are now polishing up our current game. Art and Sound assets will be updated later this week...
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Week 7 Update
February 25, 2020
by
Light with Blocks
This is our last major update to any of the mechanics to add to the game. From now until week 10, we will be focusing on polish and tighting up the game feel. Things we accomplished this week: Added...
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Week 6 Updates
February 19, 2020
by
Light with Blocks
Main update is another level and finished adding final ability (diving), along with animation on placeholder...
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Week 5 Updates
February 11, 2020
by
Light with Blocks
Major updates to the game! There is now an implementation of a moving mist which will add tension to keep the player moving (currently does nothing much but move). There is also two new levels outli...
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Week 4 Update
February 04, 2020
by
Light with Blocks
Not much visible changes from last week. Currently, we are tweaking the game physics, the player class has now been split up to better manage different aspects of the game, music triggers should now b...
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Week 3 Update
January 28, 2020
by
Light with Blocks
For this week, we focused on adding some "juiciness" to our game. One way this was accomplished was through camera shakes when getting knocked back by enemies. As we test it out, we hope to add other...
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Week 2 Updates
January 22, 2020
by
Light with Blocks
For this week, there was a focus on level designing. We have a level selection menu implemented and some levels sketched out (but not fully implemented in the game). We have also started work on the r...
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First Log of Winter Quarter
January 15, 2020
by
Light with Blocks
This build has some minor updates to the physics code...
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Final Build (for Fall Quarter)
December 12, 2019
by
Light with Blocks
This is our final feature complete build for Withered Away for the fall quarter. This build includes all the art and sound assests for the minimal viable product and some minor tweaks the level layou...
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(Almost) Final Build
December 11, 2019
by
Light with Blocks
This is going to be the second to last build before the end of fall quarter. The current build has some bugs that we are working to fix, but the level is fully outlined with assets and sound being imp...
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Last Prototype
December 04, 2019
by
Light with Blocks
This will be the last pure prototype before submitting as a MVP. This build contains edits to the wall-jumping mechanics and restructured level. Working Title: Withered Away...
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Small Updates
November 27, 2019
by
Light with Blocks
Some small updates to the movement mechanics, update quicksand, added the ablilty to dash, and have a small prototype level...
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Tissue Testing Version
November 20, 2019
by
Light with Blocks
This build was used for tissue testing. This contains updates to the movement mechanics, level design, and a few updated assets for the tilemap...
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Prototype #3
November 13, 2019
by
Light with Blocks
Mechanics/Aspects changed for this update: Movement Less Floaty controls Wall-Jumping UI and HUD Added Start Screen Made health more prominant Level Design has been changed Added Obstacles...
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Minor Update Level
November 05, 2019
by
Light with Blocks
Made small level adjustments from playtest feedback...
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Prototype #2
October 30, 2019
by
Light with Blocks
This is our first playable prototype with a defined lose and win condition. The game now includes health that decreases if you don't maintain your speed. If your health goes to zero, you lose a life,...
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First Build
October 23, 2019
by
Light with Blocks
First Build of our running platformer. Currently has basic movement, platforms, a following camera, and a tilemap...
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